Assignment 6.01 - Specialization

Editorial Storyboards- After the completion of thumbnails the next step for the illustrator is to block out the layout. This process involves creating perspective guides and drawing forms of the major elements. This is done in order to replicate and improve on the previous compositions created in the thumbnails. This is generally done with a light drawing tool (such as a 2H or non-photo blue pencil), this allows for a gradual build of drawing. After all of that, details are then added using a darker drawing tool (4B pencil). This stage is part clean up, part polish. This completed stage serves the storyboard’s primary purpose: visualizing what the camera sees. It is not necessary to work the drawing past a developed sketch.


Animation Storyboards- Just like editorial storyboards, animation boards follow in the same fashion with thumbnail sketches followed by the initial layout. Since animation focuses on issues of storytelling told through timing and character development, animation storyboard artists will use the same background throughout the sequence. The first drawings will be of that background only. This part involves roughing in the perspective guides and lightly sketching any foreground elements. Following that, the illustrator roughly blocks in the basic shapes of the character. This is to achieve a believable performance. 


Presentation Boards- Comp, or presentation, boards for advertising are among the most illustrative storyboards produced. The client anticipates accurate renderings of a specific product. With high expectations and short deadlines, illustrators often rely on stock photos in order to save time. The artist should leave room to allow leeway in the illustration for graphical elements, such as logos.
The layout references the initial thumbnail sketch and is drawn lightly. Details are added as contour lines are darkened. The art is then scanned in and cleaned up digitally. This is also where tones and photogenic elements are introduced.


Previz Storyboards- This is where the elements of elements of live action (framing height, camera angle, and focal length) are combined with elements of animation (motion and timing). Because so much of previz involves motion and timing, both images (the background and the final composited image) must be considered together as a sequence; it is the combination of action and reaction that tells the story.

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